Projects

I am always working on projects, whether its personal little prototypes or larger projects with teams. These projects are organized with the following tags,  Prototypes, Demos, Game Jams, and School Projects, with larger projects done as part of a team having their own separate page. Below is an explanation of these categories.

Prototypes: Small little projects where I make a game in a specific genre,  these could be accurately be called "genre studies" as I challenge myself to think in various genres.

Demos: These are where I take a finished prototype and flesh it out to a playable finished state, these Demos have a download and a feedback form so that I may further refine these experiences

Game Jams: short projects done as part of a game jam

School Projects: Projects made during my time at SCAD as part of a small team for class projects.



Recent Projects

Corporate Espionage

A stealth based FPS inspired by 007 Nightfire where the player infiltrates an office tower and sneaks past guards and cameras to plant a virus in a CEOs computer.

First Person Survival Horror

A horror project where the player solves puzzles in a spaceship while evading a monster. A revamp of a school project and partly inspired by Amnesia the Bunker. The goal was to make an interesting interior area and create engaging gameplay scenarios and situations for the player to take part in 

Action RPG Level

This was a purely level design exercise, meant to replicate a Dark Souls like level design, where the primary focus was to create a level with backtracking weaved naturally into the design.

Recent Games

Ashes of Equestria

Fallout inspired open world RPG based on a fan fiction. I work with a moderately sized volunteer team. I have contributed game design and level design to the project. Most of the game design work is contained in extensive documentation, I currently act as the lead of the design team. Website: The Overmare Studios  

Excerpts of Design Documents

Below are examples of my documentation on various personal projects and game design I have written that haven't been fully implemented yet, except for Candypocalypse, which the game design can be seen under its page.

Examples of Documentation and Game Design