Corporate Espionage

The player takes control of an agent that sneaks around two office towers to plant a virus and then escape.

This project was inspired by 007 Nightfire and I went about emulating game design choices and visual aesthetics of the early 2000s, such as keeping a spy theme, no ironsights, and making sure all the props matched the early 2000s look. There is a few differences from the prototype, mainly removing alt fire options from the weapons since they didn't add anything to the experience and making the flashlight usable for all equipment instead of just the pistol. The meat of the game design was to make sure to keep a tense experience between the player and the obstacles, guards and the player are able to quickly end eachother for example.

The level design was tightened up from the prototype, I referenced real office floorplans to reconstruct the level while still maintaining multiple ways to reach and achieve the objective and navigate the space, especially in the first tower.

If you completed the Demo, please fill out this forum

Game Design Document

Corporate Espionage